Redraft · ESPN Beta

Trade Calculator

Most trade charts give every player one fixed value, whoever's roster he lands on. This one asks a better question: how many points does each team's best starting lineup gain or lose, week by week, for the rest of the season, in your league's own scoring and roster slots.

Your roster, not a chartA second running back is worth more to a team starting a backup than to a team that's stacked.
Byes where they landEvery week is solved separately, so a bye costs a team only the week it happens.
Our own numbersEvery value comes from our projections and the price paid in your draft. Nothing is borrowed from another site's trade chart.
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Public ESPN leagues only. Private league? Ask your commissioner to turn on Make league viewable to public in League Settings. We never ask for your ESPN sign-in.

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How this is worked out

How each player's rest-of-season value is made

This week, a player is worth his projection for this week, with injuries, depth chart and matchup included, in your league's scoring.

Every later week through week 17 is his healthy per-game projection times the share of similar players who were still producing that many weeks later. We measured that share from every NFL season 2020 to 2025, by position and by how big a role the player has. It covers injuries, benchings and suspensions together. His bye week counts as zero. A player on IR or PUP counts as zero for four weeks, the league's minimum stay, then comes back on the same curve.

How a player's trade value is made

Every player gets one number, 0 to 100, with the league's best player at 100. It is his rest-of-season points above a replacement player at his position, using your league's own starting slots (a league with one quarterback slot prices quarterbacks lower than a superflex league does). Future weeks are re-priced by role: snap share, targets and carries, recent form, and how often similar players actually suit up.

It is then blended with the price paid: where he went in your league's draft, or his preseason ADP when we can't read the draft. Managers anchor on what a player cost, so a week-1 bust still carries some of his draft price. That pull is half the value before week 1, a quarter by week 6, and under a tenth by week 13. Those cutoffs are our judgment, not fitted. A player nobody drafted counts as a waiver pickup.

A package counts one elite player for more than two mid players of the same total: its value is (sum of each value to the power 1.15) to the power 1/1.15. On past seasons, realized lineups did not reward consolidating beyond what the values already say, so that 1.15 is a judgment about what managers will accept, not a fit.

How accurate the values are

We graded the rest-of-season projection on five past seasons (2021 to 2025) the way it would have run live: at each week from 2 to 14, using only games already played, we projected every rostered-level player through week 17 and compared it with what he actually scored. That is 10,140 player projections (the top 24 QBs, 48 RBs, 60 WRs and 24 TEs at each of 65 weeks). Scoring is full PPR.

MethodAvg missAvg biasPairs ordered right
Points per game so far x games left49.7 pts+26.167.1%
Ours38.8 pts-0.968.7%

Ours misses by about a fifth less and is not biased high, because it counts the games players miss. "Pairs ordered right" asks, for two players, whether the one we project higher really scored more the rest of the way (784,000 pairs). When our projections differ by a quarter or more, we get the order right 77% of the time (73% for the simple method).

What it is not good at: about one pair in three still flips. Injuries and breakouts that haven't happened yet can't be projected, early-season projections miss by more (53 points from weeks 2 to 6, 23 points from weeks 11 to 14), and backups who inherit a starting job are only credited once the job changes. Kickers and defenses use this week's projection every week.

How the trade is graded

For each team we find the best possible starting lineup every remaining week, before and after the trade, using your league's exact slots, including flex, superflex and TE premium. The difference is the trade's effect on that team.

A bench player adds a small depth credit: 35% of the best backup's points at running back and wide receiver, 25% at tight end, 15% at quarterback (35% in superflex), none at kicker or defense. So a handcuff isn't worth zero, and a pile of backups isn't worth its raw points either. Those shares are our judgment, not fitted to data.

Trade suggestions start from player value. Each package is within 15% on value, every player it moves has to start for the team that gets him at least half the weeks left, a star is never swapped for spare parts, and your starting lineup has to gain.

Team needs. For every team we take the lineup points a week its starters at each position produce over the weeks left, per starting slot, and compare them with the median team in your league. A position more than a point a week below the median is a need; a position above the median, or a bench player with trade value, is a surplus. Thin rooms count too: bye weeks with nobody to start, and starters on the injury report. Packages rank by whether they close your biggest gap, whether you pay with players you do not use, and whether they bench a real starter (a second tight end who would sit scores low). They also score whether they fill the other team's need. The weights are our judgment, not fitted to accepted trades.

Injury report. A Questionable or Doubtful player is worth less than his value. From every report since 2023 (nflverse, quarterbacks, running backs, wide receivers and tight ends), a Questionable player plays about 60% of the time that week and a Doubtful one almost never; the discount counts the games we expect him to miss over the next four, and a Doubtful player is never the main piece a package buys.

Find trades for your own players works the other way round. Tap up to three of your players and nothing on the other side, and we ask every other team what it would give. Offers are ranked by need fit, lineup gain, fairness, the other team's need and injury status, with the same fairness and starter rules, never more than two from one team, and no kicker or defense ever fills an offer. The other manager is never asked to hand over more than 5% above what he gets on value.

Packages with a bench piece. If you put up one player and no team has a straight deal, we try again with one or two of your bench players, or depth at a position you have too much of, added to him. Never a player from a position you are thin at, never a bigger piece than the one you put up, and every other rule still applies. The same retry runs when you pick a target and no one-player offer works.

A team that sends two players for one gets the best free agent for its open spot. A team that takes on more players than it has room for drops its lowest-projected player, never one it just received. A trade within half a point a week is called even; that cut is also our judgment.

What this can't know

Your league's trade deadline, playoff format, standings, or how much a team needs to win now. Dynasty and keeper value past this season. Draft picks. Whether the other manager will say yes.